Destiny 2: Shadowkeep dropped on October 1, 2019.
These days one holds breath when a triple A title drops a new DLC or extension of an established title. There’s server issues (here, at launch there was roughly 1.4 million players online), balancing character/weapons and a whole mess more. This is perhaps one of the most stressful expereriences a game creating team can work through. For newcomers (and some longtime players) there is frustration that can edge into vitriol. People dolling out the cash want their games fully available without flaw at outset without pause. Hell, at $60 spent this sounds fairly reasonable. Not surprised, a day after release there was brief pause that required remedy to a variety of issues that ranged from updates to the conversion to armour 2.0 to revamping the Eververse to identifying pinnacle weapons and character perks. This is the virtual world we live in. This is common and players should understand the nature of the medium. Today’s games are regularly updated to balance play via nerfing, buffing and tweaking unforeseen issues. The publisher do, in large part, want the games to be a quality experience. If you see issues, contact Bungie, voice concern with specificity, hopefully you will enjoy your play while the flaw is sorted out.
Bungie made some serious updates in this fairly thin (at surface) DLC. As noted, new armour and weapons have now progressed to 2.0. This upgrade evolves the system to a more complex assembly where equipment and characters can be more precisely tailored to one’s specific game play style or building toward precision required tasks, like raids. In terms of narrative, this iteration introduced the community to the past of Eris Morn and her fallen guardian spirits. Morn’s epically crushing past only begins to unfold. Most, like myself, interested in the lore want more of these obscure trails to investigate. At writing, there is still need to complete much in this cycle by Bungie. The abrupt ending feels incomplete, not mysterious, just a bit forced (timeline?). My hope, like many, is that the story will unfold over the course of the current season and setup further inquiry. Nevertheless, these additional nuggets entice longterm fans and create a flurry of speculation that has been reverberating on social media. Lore, Good/Evil, Power, does this sound familiar? For those who have being playing since inception, you will encounter a number of past items (strikes on the Moon) that draw from early adventures (OH! The FUN!!). Earth’s satellite has been a key and interesting destination throughout Destiny’s history. The Foresaken King still resonates as one of the more pleasurable video gaming experiences to date.
Here is a list of new or revisited updates:
• New light Level, now one can elevate status to more than 950.
• Cross play has been introduced (PC/PS4/Xbox One).
• A new storyline entered on Eris Morn.
• New Raid – Garden of Salvation.
• New raid armour and exotics.
• Free-to-Play to introduce the game to newbies.
• New Seasons for pass holders, starting with the Season of Undying.
• Vex Offensive – a 6 player multiplayer mode.
• An artifact that offers boosts to armour and armour mods.
• Finishers that add a bit of style when finishing enemies.
Additional images from Destiny – Shadowkeep:
Developer/Publisher: Bungie
Directors: Luke Smith and Steve Cotton
Composers: Michael Salvatori, Skye Lewin, Rotem Moav and Pieter Schlosser
Platform: PS4, XBOX ONE, PC and Stadia
Website:
https://www.bungie.net/7/en/Destiny/Shadowkeep
Review by Chester Alamo-Costello